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Setup
NullPointerExcy edited this page Apr 6, 2025
·
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To setup the Modular Light System in your project, follow these steps:
Add BP_LightInteractionManager from Content/ModularLightSystem/Blueprints/Manager/
into your level.
Make sure your project uses the Enhanced Input System.
Set up an input action called IA_Use
(Change it inside the Blueprint BP_LightInteractionManager -> Event Tick
).
Click on the BP_LightInteractionManager and assign your input mapping context to the
Input Mapping field. This ensures the interaction key (like E
, F
, etc.) works correctly.
That's it! You can now use the light components in your project.
In the following sections, you can find more information about the available components and how to use them. Blueprints