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BP_LightString

NullPointerExcy edited this page Apr 9, 2025 · 7 revisions

BP_LightString

This is a work in progress and not yet fully implemented.

Spawn x number of BP_Light components in a row, on a spline. It uses the Unreal Engine Cable Component to display the cable. The distribution of the lights is done by an equal distance between them.

Features

Light String Settings

Property Type Default Value Description
Default on? Boolean True If true, the lights will be on by default.
Num of Lights Integer 0 Number of lights in the string.
Light Intensity Float 50.0 lm Intensity of the lights in the string.
Light Radius Float 80 Radius of the lights in the string.
Light Color Color FFFFFFFF (white) Color of the lights in the string.
Flicker Preset BP_FlickerPreset None Flicker preset used for the lights.
Use Gradient Colors? Boolean False If true, the lights will use gradient colors.
Gradient Curve Color Curve None Color curve used for the gradient.
Gradient Duration Float 10.0 s Duration of the gradient in seconds.
Gradient Forward? Boolean True If true, the gradient will go forward.
Randomize Gradient Across Lights? Boolean False If true, the gradient will be randomized across the lights.

Cable Settings

Property Type Default Value Description
Cable Collision Enum No Collision Collision type of the cable ECollisionEnabled.
Use Stiffness? Boolean False If true, the cable will use stiffness.
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