Skip to content

BP_LightInteractionManager

NullPointerExcy edited this page Apr 6, 2025 · 1 revision

BP_LightInteractionManager

This is the main class that handles the interaction with the light components in the level. It manages the input and interaction logic for the lights.

Features

Interaction Manager Settings

Property Type Default Value Description
Actors to Ignore Array<Actor> [] Array of actors to ignore when checking for interaction.
Input Mapping Input Mapping Context None Input mapping context used for the interaction.
Trace Radius Float 20.0 Radius of the sphere trace used for interaction.
Trace Distance Float 100.0 Distance of the sphere trace used for interaction. (E.g.: Increase in Third Person Mode, decrease in First Person Mode)
Show all Triggers? Boolean True If true, all triggers will be shown in the editor.
Show all Light Triggers? Boolean True If true, all light triggers will be shown in the editor.
Clone this wiki locally