Releases: tinyhoot/SubnauticaRandomiser
Subnautica Randomiser v0.14.0
The randomiser now guarantees that a certain number of fragments spawn in the world. Even in a game where every blueprint requires 20 fragments to unlock it is no longer possible to get unlucky with the spawn rates. This makes any randomised fragments 100% reliable.
- Fix: Randomised recipes properly yield multiple crafts if the vanilla recipe did so (e.g. silicon).
- Fix: Rewards for duplicate scans are no longer one less than intended.
Subnautica Randomiser v0.13.0
- Update for SN2025 and Nautilus pre-42.
Subnautica Randomiser v0.12.1
- Fix: Loot tables deserialise properly thanks to @pcd1193182.
- Fix: Spoiler logs now generate in a timestamped subdirectory instead of overwriting each other.
- Fix: Forgotten databox in small bulb zone wreck is now randomised.
- Fix: Fragments no longer bloat the save file with unnecessary data.
Subnautica Randomiser v0.12.0
Large-scale backend improvements enable per-save randomisation. Restarting between different runs is no longer required. It is even possible to keep several saves with different settings and switch between them on the fly.
- Add: Seed can be set manually in the options menu.
- Add: Settings import/export in the options menu.
- Fix: Databoxes properly randomise.
- Fix: Creature Decoy databoxes can be found again.
Update to v0.11.1
- Fixed an issue that prevented fish hatched from eggs from appearing in recipes.
Update to v0.11.0
Updated for Nautilus. Now features a fully reworked options menu with detailed explanations of every single option and even more details (and options!) in the equally reworked config file.
- Add: Random spawns can now exclude spawns in the radiation zone.
- Add: Recipes on Balanced have a global value multiplier
- Add: Recipes can use different random distribution weighting
- Add: Split spoilerlog into multiple files and added recipe log
- Add: Separated save game from the config into its own file
- Fix: Databoxes no longer despawn when the blueprint has not been collected
- Fix: Errors visibly show up rather than silently disappearing
- Fix: Fragments spawn at reasonable rates
- Fix: Rare scan rewards are actually rare
- Fix: Radiation warning on spawn calculates more accurate time remaining
- Fix: Recipes on Chaotic respect all config options
- Fix: Recipes can no longer exceed their maximum allowed size.
Update to v0.10.1
- Fix: Harmony patches are no longer applied multiple times if the button to randomise is pressed.
- Fix: Door key codes are updated correctly in the PDA entries, even for people with fast computers.
- Fix: Prerequisites require their dependencies recursively.
Update to v0.10.0
From this point on, the underlying logic of the Randomiser makes full use of the Unity Component system to compartmentalise and modularise wherever possible. Combined with an event system, this allows the logic to be much more flexible, react to many more situations than before, and be spaced out over several frames using coroutines.
As a result, the game no longer freezes for a second whenever the button to randomise is pressed.
- Add: Eggs may start identified, which skips the need for an ACU.
- Add: Door codes can be randomised.
- Add: Supply box contents can be randomised.
- Add: Fragments may now spawn inside the Aurora.
- Balance: Duplicate fragment scans use a loot table, with a chance for rare, valuable rewards
- Balance: When an ingredient becomes overused, its parent recipes are no longer considered valid ingredients. This cuts down on overuse by proxy.
- Balance: Random starts no longer include CrashZone because of the possibility of spawning behind the Aurora. The option is still part of Chaotic Random and selectable on its own.
- Fix: Priority entities no longer ignore their dependencies.
- Fix: Remove leftover harmony logging to the desktop.
Update to v0.9.2
- Add: The mod options menu now has tooltips and is overall more intuitive to use.
- Balance: A few shallow wrecks now have higher spawn rates for fragments.
- Fix: Base pieces made from fish hatched from eggs were not deconstructable.
Update to v0.9.1
Some bugfixes.
- Balance: Habitat builder is always available by 100m.
- Fix: Eggs and seeds showing up in recipes before it should be possible for them to do so.
- Fix: Scanner room upgrades are now properly counted as upgrades.