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Update to v0.10.0

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@tinyhoot tinyhoot released this 26 Jan 07:55
· 119 commits to master since this release
3519fec

From this point on, the underlying logic of the Randomiser makes full use of the Unity Component system to compartmentalise and modularise wherever possible. Combined with an event system, this allows the logic to be much more flexible, react to many more situations than before, and be spaced out over several frames using coroutines.

As a result, the game no longer freezes for a second whenever the button to randomise is pressed.

  • Add: Eggs may start identified, which skips the need for an ACU.
  • Add: Door codes can be randomised.
  • Add: Supply box contents can be randomised.
  • Add: Fragments may now spawn inside the Aurora.
  • Balance: Duplicate fragment scans use a loot table, with a chance for rare, valuable rewards
  • Balance: When an ingredient becomes overused, its parent recipes are no longer considered valid ingredients. This cuts down on overuse by proxy.
  • Balance: Random starts no longer include CrashZone because of the possibility of spawning behind the Aurora. The option is still part of Chaotic Random and selectable on its own.
  • Fix: Priority entities no longer ignore their dependencies.
  • Fix: Remove leftover harmony logging to the desktop.