Skip to content

Fix bug sorting a game object with multiple renderers #3

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

rskew
Copy link

@rskew rskew commented Aug 18, 2022

This fixes the computed bounds of game objects with multiple renderers.

Previously, the first renderer in the list of child objects was used as the bounds for the whole game object, leading to sorting glitches.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant