[DRAFT] GDExtension: Allow extensions to give information about their source code #111922
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This is just a quick, untested sketch of how GDExtensions could provide information about their source code, which could be used when implementing an
EditorExtensionSourceCodePluginas added in PR #110171My thinking is that if you build your GDExtension in a particular way (for example, making a dev build via
scons dev_build=yesin godot-cpp), then the language binding will register this extra information about the extension's source code with the editorThis way the editor can distinguish between GDExtensions with available source code that the developer is editing as part of their game project, and just third-party GDExtensions that they downloaded. And then find the necessary source code to allow creating and editing classes from the Godot editor