Support using editor particle function "Create Emission Points From Node" in code during runtime #111903
+466
−0
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Closes godotengine/godot-proposals#8106 as this functionality is very helpful to my current project.
This mostly ports over the code in editor/scene/3d/particles_3d_editor_plugin.cpp, in particular the _node_selected method, the _generate method and both GPUParticle's generate_emission_particles method and CPUParticle's generate_emission_particles method.
The only tweaks are removing any editor-only messages and a slight tweak so _node_selected is called when doing generate_emission_points.
I have also added corresponding documentation for the new generate_emission_points methods and enums and also provided a minimum test project to try out these changes:
generateEmissionPointsTest.zip