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Pull requests: daid/EmptyEpsilon

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Pull requests list

Support modulating the illumination map (rebased)
#2561 opened Oct 25, 2025 by oznogon Loading…
Allow GM chat dialog to switch to scripted comms
#2559 opened Oct 21, 2025 by oznogon Loading…
Refactor GuiResizableDialog and GameMasterChatDialog
#2558 opened Oct 21, 2025 by oznogon Loading…
Support optional text clipping on refactored GuiLabel
#2557 opened Oct 21, 2025 by oznogon Loading…
tutorials: enable repeating tutorials
#2548 opened Sep 20, 2025 by medwards Loading…
[Proposal/POC] Sensor overhaul
#2533 opened Jul 22, 2025 by Ownezx Loading…
Expose i18n plural handling to Lua
#2515 opened Jul 16, 2025 by GinjaNinja32 Loading…
Update scenario What the Dickens to use getSectorName()
#2514 opened Jul 16, 2025 by Xansta Loading…
Update scenario Clash in Shangri-La to use getSectorName()
#2513 opened Jul 16, 2025 by Xansta Loading…
Update scenario Kessler to use getSectorName()
#2511 opened Jul 15, 2025 by Xansta Loading…
Update scenario Ghost from the Past to use getSectorName()
#2506 opened Jul 15, 2025 by Xansta Loading…
Update Scenario Edge of Space to use getSectorName()
#2504 opened Jul 14, 2025 by Xansta Loading…
New Scenario Defenders or Pirates
#2485 opened Jul 4, 2025 by Xansta Loading…
Debug graph improvements
#2471 opened Jun 27, 2025 by GinjaNinja32 Loading…
Adding pathinder tests
#2467 opened Jun 27, 2025 by Ownezx Loading…
Label change when clicking on lock button in weapons
#2457 opened Jun 25, 2025 by Ownezx Loading…
Higher resolution nebulas assets
#2432 opened Jun 16, 2025 by Jadael Loading…
Improve avoid-object cell checking
#2431 opened Jun 16, 2025 by GinjaNinja32 Loading…
Add tube size labels to missile fire button
#2430 opened Jun 16, 2025 by hawson Loading…
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