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Blueprints

NullPointerExcy edited this page Apr 9, 2025 · 5 revisions

Blueprints

This section contains information about the available Blueprint components and how to use them.

The best way to use those components is to create child classes of the BP_Light, BP_LightSwitchTrigger, BP_LightString, and BP_PowerSupply and customize them to your needs, for each mesh, light type, etc. However, you can also use them directly in your level.

Components

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