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BP_LightInteractionManager
NullPointerExcy edited this page Apr 6, 2025
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This is the main class that handles the interaction with the light components in the level. It manages the input and interaction logic for the lights.
Property | Type | Default Value | Description |
---|---|---|---|
Actors to Ignore | Array<Actor> |
[] | Array of actors to ignore when checking for interaction. |
Input Mapping | Input Mapping Context |
None | Input mapping context used for the interaction. |
Trace Radius | Float |
20.0 | Radius of the sphere trace used for interaction. |
Trace Distance | Float |
100.0 | Distance of the sphere trace used for interaction. (E.g.: Increase in Third Person Mode, decrease in First Person Mode) |
Show all Triggers? | Boolean |
True | If true, all triggers will be shown in the editor. |
Show all Light Triggers? | Boolean |
True | If true, all light triggers will be shown in the editor. |