| Members | Descriptions |
|---|---|
public float float_min(float a,float b) |
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public float float_max(float a,float b) |
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public float float_clamp(float value,float value_min,float value_max) |
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public float float_rad(float degree) |
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public Matrix4f matrix4f_identity() |
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public Matrix4f matrix4f_mul(Matrix4f m1,Matrix4f m2) |
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public Matrix4f matrix4f_scale(Matrix4f m,Vector3f v) |
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public Matrix4f matrix4f_mul_scalar(Matrix4f m,float scalar) |
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public Matrix4f matrix4f_perspective(float fov,float ratio,float near,float far) |
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public Matrix4f matrix4f_lookat(Vector3f eye,Vector3f target,Vector3f axis) |
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public Matrix4f matrix4f_translate(Matrix4f m,Vector3f v) |
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public Matrix4f matrix4f_translate_make(Vector3f position) |
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public Matrix4f matrix4f_rotate(Matrix4f m,float angle,Vector3f axis) |
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public Matrix4f matrix4f_mul_rot(Matrix4f m1,Matrix4f m2) |
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public Matrix4f matrix4f_rotate_make(float angle,Vector3f axis) |
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public Matrix4f matrix4f_inv(Matrix4f mat) |
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public Matrix4f matrix4f_ortho(float left,float right,float bottom,float top,float near,float far) |
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public Quaternion quaternion_identity() |
Identity |
public Quaternion quaternion_normalize(Quaternion q) |
Normalizes the quaternion |
public Matrix4f quaternion_to_matrix4f(Quaternion q) |
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public Vector3f quaternion_imaginary(Quaternion q) |
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public float quaternion_real(Quaternion q) |
Returns the real part of the quaternion |
public Quaternion quaternion_mul(Quaternion q1,Quaternion q2) |
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public Quaternion quaternion_make(float angle,Vector3f axis) |
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public Vector3f quaternion_forward(Quaternion q) |
Gets the forward vector of the quaternion |
public Vector3f quaternion_right(Quaternion q) |
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public float quaternion_magnitude(Quaternion q) |
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public Transform transform_identity() |
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public Matrix4f transform_to_matrix(struct transform transform) |
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public Vector3f vector3f_add(Vector3f a,Vector3f b) |
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public Vector3f vector3f_sub(Vector3f a,Vector3f b) |
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public Vector3f vector3f_mul(Vector3f a,Vector3f b) |
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public Vector3f vector3f_make(float x,float y,float z) |
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public Vector3f vector3f_scale(Vector3f v,float f) |
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public float vector3f_dot(Vector3f v1,Vector3f v2) |
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public Vector3f vector3f_cross(Vector3f v1,Vector3f v2) |
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public Vector3f vector3f_div_scalar(Vector3f v,float s) |
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public Vector3f vector3f_normalize(Vector3f v) |
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public float vector3f_magnitude(Vector3f v) |
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public Vector3f vector3f_negate(Vector3f v) |
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public Vector3f vector3f_zero() |
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public Vector3f vector3f_one() |
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public Vector3f vector3f_mul_scalar(Vector3f v,float s) |
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public Vector3f vector3f_rotate(Vector3f v,Quaternion q) |
Rotates a vector using a quaternion |
public Vector4f vector4f_one() |
public float float_min(float a,float b)
public float float_max(float a,float b)
public float float_clamp(float value,float value_min,float value_max)
public float float_rad(float degree)
public Matrix4f matrix4f_identity()
public Matrix4f matrix4f_mul(Matrix4f m1,Matrix4f m2)
public Matrix4f matrix4f_scale(Matrix4f m,Vector3f v)
public Matrix4f matrix4f_mul_scalar(Matrix4f m,float scalar)
public Matrix4f matrix4f_perspective(float fov,float ratio,float near,float far)
public Matrix4f matrix4f_lookat(Vector3f eye,Vector3f target,Vector3f axis)
public Matrix4f matrix4f_translate(Matrix4f m,Vector3f v)
public Matrix4f matrix4f_translate_make(Vector3f position)
public Matrix4f matrix4f_rotate(Matrix4f m,float angle,Vector3f axis)
public Matrix4f matrix4f_mul_rot(Matrix4f m1,Matrix4f m2)
public Matrix4f matrix4f_rotate_make(float angle,Vector3f axis)
public Matrix4f matrix4f_inv(Matrix4f mat)
public Matrix4f matrix4f_ortho(float left,float right,float bottom,float top,float near,float far)
public Quaternion quaternion_identity()
Identity
the identity quaternion
public Quaternion quaternion_normalize(Quaternion q)
Normalizes the quaternion
q
public Matrix4f quaternion_to_matrix4f(Quaternion q)
public Vector3f quaternion_imaginary(Quaternion q)
public float quaternion_real(Quaternion q)
Returns the real part of the quaternion
q
public Quaternion quaternion_mul(Quaternion q1,Quaternion q2)
public Quaternion quaternion_make(float angle,Vector3f axis)
public Vector3f quaternion_forward(Quaternion q)
Gets the forward vector of the quaternion
q
public Vector3f quaternion_right(Quaternion q)
public float quaternion_magnitude(Quaternion q)
public Transform transform_identity()
public Matrix4f transform_to_matrix(struct transform transform)
public Vector3f vector3f_add(Vector3f a,Vector3f b)
public Vector3f vector3f_sub(Vector3f a,Vector3f b)
public Vector3f vector3f_mul(Vector3f a,Vector3f b)
public Vector3f vector3f_make(float x,float y,float z)
public Vector3f vector3f_scale(Vector3f v,float f)
public float vector3f_dot(Vector3f v1,Vector3f v2)
public Vector3f vector3f_cross(Vector3f v1,Vector3f v2)
public Vector3f vector3f_div_scalar(Vector3f v,float s)
public Vector3f vector3f_normalize(Vector3f v)
public float vector3f_magnitude(Vector3f v)
public Vector3f vector3f_negate(Vector3f v)
public Vector3f vector3f_zero()
public Vector3f vector3f_one()
public Vector3f vector3f_mul_scalar(Vector3f v,float s)
public Vector3f vector3f_rotate(Vector3f v,Quaternion q)
Rotates a vector using a quaternion
-
vAthe vector to rotate -
qAthe quaternion as rotation
the vector rotated
public Vector4f vector4f_one()
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