-
-
Notifications
You must be signed in to change notification settings - Fork 357
nv2a/vk: Update vertex ram buffer to finish only when drawing. #2345
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Closed
Closed
Changes from all commits
Commits
Show all changes
2 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
When this function is called,
r->in_drawshould befalse, which means this path will never be triggeredThere was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Is there a case then where we even would need this if check and its proceeding functionality? I ask since I haven't found a situation where this path never being triggered has caused greater issues than when it has been triggered. But I also haven't tested the entire xbox library with this change yet. I admit it's possible that my change here could just be exposing a symptom to a deeper problem.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yes, as the comment below indicates, if vertex data are changed while the draw command buffer is being built (but before it is executed), then we need to finish any pending drawing. There are ways to make this faster, but this simple logic here prioritizes correctness. There's also a chance there's some pathological case, or we are being too conservative--since you've found an instance where this path is triggered often you can find what data are changing (via the bitmap).