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Use client buffer's source as surface buffer. Client buffer is not complete, and might fail to get texture when the source buffer is a shm buffer.

@asterwyx asterwyx marked this pull request as draft December 24, 2024 10:36
Use client buffer's source as surface buffer. Client buffer is not
complete, and might fail to get texture when the source buffer is
a shm buffer.
Keep last non-null buffer for WSurfaceItemContent until explicitly
destroyed.
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