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  • Igualada, Catalunya

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trmaa/README.md

Pablo Marín

int main() {
    std::vector<std::string> btws = { "Arch", "DWM", "Vim", "C++", "OpenGL", "Thinkpad", "fish" };

    for (const std::string& btw : btws) {
        std::cout << "I use " << btw << " btw!! \n";
    }
}

vidio-boy's GitHub stats

Contact

  • Phone number: 689 93 75 95 (please whatsapp, otherwise I might not answer)

Pinned Loading

  1. fractal_renderer fractal_renderer Public

    Ray marching

    C++ 1

  2. trmaa.github.io trmaa.github.io Public

    JavaScript 1

  3. GPU-RAY-TRACING-CPP-SFML-GLSL GPU-RAY-TRACING-CPP-SFML-GLSL Public

    Remake of my last ray tracer but using shaders

    C++ 1

  4. Google_-flat-_earth Google_-flat-_earth Public

    The true size of type application

    C++ 1

  5. neon_hunter neon_hunter Public

    Game where the main goal is to defeat bosses in 2d with cool and satisfying mechanics. It is a practice for me to make shaders and cool visual effects.

    C++

  6. minecraft_revolver_mod minecraft_revolver_mod Public

    mcfunction 1