Algorithmic correction of fisheye lens distortion
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Updated
Mar 18, 2021 - C++
Algorithmic correction of fisheye lens distortion
High performance video graphic library for embedded systems
🕹 Drivers and tools for developing multimedia apps with STM32 boards.
Various Computer Graphics Algorithms
Hooking DirectDraw API to draw an overlay over DirectX applications using Windows GDI
Interpolation, clipping and rasterization algorithms in C++
A small WebGL engine for drawing and graphing 3D primitives in flexible contexts
Terminal Graphics Library
CSC 514 (Computer Graphics) project work
TikZ/PGF libraries for ForSyDe documents
Templates for Geometrize, recreating images using geometric primitives
Primitive OpenGL 3D primitive library
Development of an FPGA-based graphics controller
A graphics primitive generator built by Java, which is able to visualize execution process of basic graphics algorithms.
Implementations of some computer graphics algorithms in go
empty3-library-3d official miror. jar on maven.org: one.empty3:empty3-library-3d https://empty3.one
An effort to learn graphics programming from Computer Graphics, C Version, 2/e and perfect Rust idioms.
Cloud image generation with Python and OpneCV
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