GraviT is a distributed ray tracing framework that enables applications to leverage hardware-optimized ray tracers within a single environment across many nodes for large-scale rendering tasks.
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Updated
Oct 31, 2022 - C++
GraviT is a distributed ray tracing framework that enables applications to leverage hardware-optimized ray tracers within a single environment across many nodes for large-scale rendering tasks.
A custom Shader like implementation that works on CPU
My take on the Ray Tracing in One Weekend book.
An interactive CPU Ray Tracing application
A Simple Path Tracer based on "Ray Tracing in a Weekend" by Peter Shirley
A simple CPU path tracer created as part of the Chaos Ray Tracing course.
Computer Graphics 2 laboratories, homework and project.
A Rust-based ray tracer inspired by "Ray Tracing in One Weekend" by Peter Shirley. This was my first project in Rust, created as a way to learn the language. The ray tracer can render spheres with various materials, including Metal, Dielectric, and Lambertian, while supporting customizable camera angles and positions.
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