The main focus of Tiny Bow is Ribbon.
Ribbon is comprised of two sibling projects, inspired by a history in game development, and a deep love for high performance systems and modding.
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A programming language striking a new balance between high level programmer experience and low level systems access, by adapting influences from the latest in academia and industry
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A real time software engine, utilizing the insights of the Ribbon language to enable new approaches to extensibility and performance, particularly in game development
Focal points of the design include:
- High performance
- Zero GC
- Composable allocation strategies
- Tracked thread affinity
- Expressive effect system without allocating continuations
- Embedding into other applications in the style of Lua and C#/MonoGame
- Bindings for compiling at runtime
- Simple glue to host applications
- Toolkit presentation:
- Strong types with full inference:
- Big static analysis benefits
- Retain the flexibility and joy-of-programming from dynamic languages
- Row polymorphism for structural data and procedures
- Rich API encodings through the use of new kinds of phantom types and effect handlers