https://www.youtube.com/watch?v=GIFfxnux9mo
- 
Based on the excellent Youtube tutorial by Brendan Galea - Vulkan Game Engine Tutorial (C++)
 - 
Credit also to C# Silk.NET version of the OG Vulkan C++ Tutorial by Daniel Keenan
 - 
And Mellinoe for the ImGui Vulkan example in the main Silk.NET repo
 - 
And the entire Silk.NET team and discord, y'all are awesome
 - 
Here are some other resources that helped me tremendously
- Sascha Willems and his giant collection of examples (C++)
 - Cem Yuksel's Interactive Computer Graphics course
 - Johannes Unterguggenberger's Lecture Series
 - The Cherno
 
 
- Scroll to zoom
 - Middle click to pan
 - Middle + Right click to rotate (kinda like Catia)
 
- 
Docs:
- Add some notes for each chapter describing where I deviated from the C++ (and maybe why)
 - Maybe add some some youtube tutorials for the C# stuff?
 
 - 
Build:
- Fix up the shader compiler build step to only compile if glsl files have changed
 - Get the shader compiler path to work with an env variable (I'm dense)
 
 - 
Features:
- Add some new tutorial chapters (textures?, what else?)
 - Points and lines rendering
 - Perspective camera currently doesn't work
 
 
- 
Silk.NET 2.17 is released, so make sure you're on that version at least.
 - 
The projects require the Vulkan SDK to build/run. The SDK provides the Vulkan validation layers as well as the command line tools to compile the shaders.
 - 
You will have to update your csproj files to point the folder where glslc.exe is found (this is the glsl compiler)
 
	<PropertyGroup>
		<VulkanBinPath>C:\VulkanSDK\1.3.239.0\Bin</VulkanBinPath>
	</PropertyGroup>** I couldn't get it to work with an environment variable, and I'm sure there's a better way to handle this globally
- Bonus projects:
- Sandbox01Multisampling
 - Sandbox02ImGui
 - Sandbox03MeshShaders
 - Sandbox04ComputeShaders (coming soon)
 
 

