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make default x64 and fix .dd imported files #2693
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make default x64
Doprez 340ce64
Merge branch 'stride3d:master' into texture-fix
Doprez db6d045
adds instruction for arm64
Doprez 3a63a77
undo dll import changes in dxtwrapper
Doprez 7ea3bfd
check for windows arm in dxtwrapper
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Isn't that change forces to set to True when releasing nuget packages?
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What do you mean? Do you mean, does this get affected by the team city builds?
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I .. think so, since by default is true then it's generating arm64 dll files without any additional paramateres. I'm just afraid that's gonna require some additional modification.
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My proposal would be something like this
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Would be great if someone else comment If I'm correct
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If it's easy to configure in TC then why not ,otherwise I'd go with my change (i.e if value is NaN then set true, then if is not relase, dont geneerate arm files)
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It could be irritating that the debug build works and once you switch to release it breaks. I'd prefer passing the parameter explicitly to TC build.
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makes sense
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Im not very familiar with conditionals in targets files. If we make the change through TC then would my current change be ok currently or would it cause a problem?
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It should be ok. I think the file we should modify is
build/Stride.build
which contains a propertyBuildProperties
, addingStrideNativeWindowsArm64Enabled=true
should enable it for command line / TC builds.