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Roundstart Equipment Documents #524
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My hero |
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More docs for the maintainer meeting!!! |
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Thanks for taking the time to write this, like Roomba said, this is a heroic effort ❤️ |
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| ```admonish question | ||
| What items should be available in trinkets? |
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Loose thought: we currently have trinkets that serve some semi-practical purpose (e.g lighter, clipboard, technically towels) as well as trinkets that are purely cosmetic/fun (lizard plush, headphones, LGBT pins). Might be worthwhile to split trinkets into two categories, one for "useful" items and one for "useless but fun" items? Though I'm not sure if that's off-topic from this general roundstart-item design-doc.
We do also have job trinkets now, and one minor problem I've bumped into is that (due to being a separate loadout group) these are counted towards a different maximum limit than "generic" trinkets. Though depending on what actually gets counted as a "job trinket" that might not be a problem per se, I'm more just remarking that this makes the item limits a bit more of a headache (e.g if we want players to have a hard cap of 3 "pointless" items)
Last week's Maintainer Meeting (27 September 2025) brought up concerns about PRs changing round start gear, and what gear should be available. These docs attempt to translate that meeting and provide a more concrete form to the definitions, and give the decisions a documented place on the repo.
These docs aren't finished and are marked as stubs. I included some questions for how to expand them, particularly for loadouts which have a lot of decisions still hanging. I feel that these can serve as a start for those discussions while having something on the books for turning down micro PRs changing things.