emergencyordersfunctionality #491
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Emergency Orders Functionality
Overview
The primary goal is to reintroduce HoS' Emergency Orders and give the item purpose in line with the other command members' exclusive round start items —
The item should be both useful for Nanotrasen personnel and important to keep from antagonists.
This is split into two sections; The orders will gain functionality for HoS to call in ERT, or similar support, (with restrictions) and antagonists will be able to have special interaction to call in a disaster (similar to the ninja) or otherwise gain a benefit.
This doc was originally created right before the Emergency Orders were removed. The HoS now has a gun in its place. However, some heads already have multiple objectives items (or dogs, in the case of Ian), so I see no issue with reintroducing the Emergency Orders with unique gameplay functionality.
Background
All head roles have one or more round start items which are specific to their role. Most share all of these properties:
The head of security's Emergency Orders had been a syndicate objective item, but lack any other functionality. This led the vast majority of HoS players to never interact with their emergency orders in a given round. It is unsurprising as there is nothing interesting to be done with it. Because of this, the Emergency Orders had been one of the easiest steal objectives, despite being guarded by most well armed crew member.
While roleplay incentivises HoS players to guard the orders, the opposite is true mechanically as it takes up inventory space, which would now be contested by the HoS' shotgun. Another way to describe the item is unfun. Perhaps lame. Definitely useless.
These are issues with the Emergency Orders, which led to its current removal:
Terms
I am introducing a number of new terms for this proposal. These are:
Station-Side Functionality
On round start, the Emergency Orders will not have immediate functionality. Once the Initial Timer is complete, Support Options will be available once the Emergency Orders are placed into a Comms Console.
For the Emergency Orders to gain functionality, all of the following conditions must be met:
Some examples of Support Options:
"Sorry, but here at Centcom we reserve our best defenders for our best financial performers."
There is plenty of room for both combat and funny Support Options.
EMAG Functionality
Once the Emergency Orders have been EMAG'd and subsequently placed into a comms console, EMAG functionality is enabled. EMAG Options are much simpler and have no additional costs. Once an EMAG Option is chosen, an announcement says "A communications console has been hijacked and an encrypted message has been sent to hostile entities."
EMAG Options should not regularly put the station under threat of complete destruction. Also, these should be syndicate-themed. The effect should be slightly delayed so there is not announcement overlap. Here are some options:
Revolutionary Functionality
Once a Head Revolutionary completes a special do-after interaction with the Emergency Orders and places it into a comms console, a duffel bag with trackers pointing to each station department head will appear at the comms console.
Revolutionary rounds are not a favorite for many. This is a pseudo-bandaid function with the following goals:
Things to Consider
The time between a Support Option being chosen and its on-station effect is not immediate. Ghost roles will need to be populated (and by extension lottery'd).
This is made with the future in mind. As new features, antagonists, and more are added, new Support Options and antagonist-specific functionality can be created.
While no crew can directly and purposefully create ghost roles right now, the majority of antagonists have this ability. Either way, this change will only introduce a small number.
The Emergency Orders steal objective should potentially be changed to "EMAG and relay the Emergency Orders at a Communications Console", or something.
It is possible that this change will cause some players to 'play' for ERT in nukie rounds. Quickly saving up money in warops seems fine, but round stalling for ERT by hiding the nuke probably isn't. It is possible there should be an anti-stall change that accompanies this. However, if given an appropriate Initial Timer, I do not see this being much of an issue.
With the introduction of the access breaker taking over some emag function, using and EMAG on the Emergency Orders and placing it on a comms console might be enough. Needing to both access break the comms console and EMAG the orders might be too high a cost.
Closing, Relating to Design Principles
This new functionality is intended to be a semi-regular part of security, cargo, command, antagonist, and ghost-role gameplay.
It should be costly and require coordination (both internally and with the called-in ghost roles) for the station to make effective use of this functionality. This means interaction between players. By the nature of Support Options costing spesos, the QM will have additional responsibility in keeping a rainy day fund — and the Captain should ensure this is done. Once a Support Option is called, the most relevant department head will be expected to coordinate with them. Due to the required conditions for the Emergency Orders to gain functionality, this change introduces far more roleplay interactions, responsibilities, and reactionary gameplay than meta actions. None of this is to say this change will force gameplay routes. ERT should be somewhat impactful but remain unrequired. Just buying guns should still be an option.
It should take planning and potentially antag coordination for an antagonist to make any use of EMAG functionality (gaining access to the orders and a comms console in the first place). The effect will naturally induce chaos as the station becomes aware of the announcement's implications, but the chaos would be no more than a ninja should typically be causing.
These changes put the Head of Security's Emergency Orders in line with all of the other objective items when it comes to existent functionality. It also give HoS and sec a very good reason to protect the Emergency Orders. The item is given real weight.
This proposal was inspired by Arcticular's forum post and accompanying replies
https://forum.spacestation14.com/t/hos-emergency-orders-ert-rework-proposal/9936/5
Old version of this PR from last year where I didnt know how to branch it correctly (I really hope I did it right this time):
#286
Some feedback from cohanna taken into account