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Personal and interdepartamental economy #457
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Would you open a discussion on the ss14 forum regarding this? |
I imagine something like this would have to be done all in one, the current station economy doc excluded player/personal economy intentionally. |
It does not really exclude it. There is a way to transfer cash from dept to personal. You can buy it for TC. It's in maints, salvage can find it, it's in mail. People sometimes do rp with it. |
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Many Space Station 13 servers have had personal bank accounts and economy, and in many cases these just do not work. People have no incentive to care about money in short-term SS14 rounds, and I would argue it doesn't even make that much sense in the upstream setting.
How are you going to address these concerns? This document is extremely scarce for such an expansive feature.
To be honest i do not want to make personal economy major part of the gameplay. My proposal is much more focused on the interdepartmental aspect of the trade. Mostly automating boring part of cargo jobs, like taking care of mats begging. Waiting for 5 minutes in front of empty cargo as engie is not fun. If you have one or two misc items to sell would still be faster to do it in person. TL;DR It's faster interdepartmental trade and personal trade light. It's not expansive feature. |
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That is a cool feature and all, but I want to reiterate that this is not part of this PR. My proposal works with and without bank accounts. It does not include bank accounts, atms, and across-round economy. It's just vends with prices that will allow faster and more convenient trade. |
I expanded the concept and updated little bit my change to be more specific. @PJB3005 |
This is my proposal for slow introduction of interdepartmental economy. It will Fast-track trade of common items and give depts more ways to earn funds.
PR part 1:
space-wizards/space-station-14#37358