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@insoPL insoPL commented May 4, 2025

This is my proposal for slow introduction of interdepartmental economy. It will Fast-track trade of common items and give depts more ways to earn funds.

PR part 1:
space-wizards/space-station-14#37358

@github-actions github-actions bot added Design Related to design documentation for Space Station 14. English labels May 4, 2025
@TaoNewt
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TaoNewt commented May 5, 2025

Would you open a discussion on the ss14 forum regarding this?
I think it's a nicer environment to discuss things and you will probably get more interaction.
Development > Feature Requests > space-station-14 and note that you're the developer.

@Djungelskog2
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I imagine something like this would have to be done all in one, the current station economy doc excluded player/personal economy intentionally.

@insoPL
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insoPL commented May 12, 2025

I imagine something like this would have to be done all in one, the current station economy doc excluded player/personal economy intentionally.

It does not really exclude it. There is a way to transfer cash from dept to personal. You can buy it for TC. It's in maints, salvage can find it, it's in mail. People sometimes do rp with it.
Adding it in small increments to see how people react to it to find sweet spot between paid and free makes more sense to me

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Many Space Station 13 servers have had personal bank accounts and economy, and in many cases these just do not work. People have no incentive to care about money in short-term SS14 rounds, and I would argue it doesn't even make that much sense in the upstream setting.

How are you going to address these concerns? This document is extremely scarce for such an expansive feature.

@insoPL
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insoPL commented May 19, 2025

Many Space Station 13 servers have had personal bank accounts and economy, and in many cases these just do not work. People have no incentive to care about money in short-term SS14 rounds, and I would argue it doesn't even make that much sense in the upstream setting.

How are you going to address these concerns? This document is extremely scarce for such an expansive feature.

To be honest i do not want to make personal economy major part of the gameplay. My proposal is much more focused on the interdepartmental aspect of the trade. Mostly automating boring part of cargo jobs, like taking care of mats begging. Waiting for 5 minutes in front of empty cargo as engie is not fun. If you have one or two misc items to sell would still be faster to do it in person.
That being said i do not feel like cutting out tiders out of trade (Like they are now, without access to trade terminal). They can hyperfocus one or two rounds on getting rich if they want but it should not be main focus of tider gameplay.
You should be able to play whole round without earning any personal money.
Let's say 100 starting spesos should translate 2 cans of cheaper space soda and 2 food items in vend. Vends may even have some funny free options like "Nutrient paste", water dispensers are also free. Of course departmental tools still should be free inside department.
(but admeme ancapistan round would be fire ngl)

TL;DR It's faster interdepartmental trade and personal trade light. It's not expansive feature.

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@insoPL
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insoPL commented May 20, 2025

That is a cool feature and all, but I want to reiterate that this is not part of this PR. My proposal works with and without bank accounts. It does not include bank accounts, atms, and across-round economy.

It's just vends with prices that will allow faster and more convenient trade.

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insoPL commented May 26, 2025

Many Space Station 13 servers have had personal bank accounts and economy, and in many cases these just do not work. People have no incentive to care about money in short-term SS14 rounds, and I would argue it doesn't even make that much sense in the upstream setting.

How are you going to address these concerns? This document is extremely scarce for such an expansive feature.

I expanded the concept and updated little bit my change to be more specific. @PJB3005

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5 participants