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a114143
vampires draft design doc
Thinbug0 Apr 9, 2025
f539bc2
fixed some minor icki text
Thinbug0 Apr 9, 2025
795ce24
added a bunch more abilities, minor spelling fixie
Thinbug0 Apr 9, 2025
637e246
again minor fixies
Thinbug0 Apr 9, 2025
2c02be9
again minor thingi addedd
Thinbug0 Apr 9, 2025
c49da26
anotha one
Thinbug0 Apr 9, 2025
dd6942a
refined the ranks a bunch
Thinbug0 Apr 13, 2025
e02845c
bit of flavor text on their vibes
Thinbug0 Apr 13, 2025
0ee6bee
forgor to update the goals
Thinbug0 Apr 13, 2025
18bd2b4
minor garlic edit to avoid metagaming
Thinbug0 Apr 13, 2025
6fe8054
minor peasant update, clarified that you dont need to stab their hearts
Thinbug0 Apr 13, 2025
138af2b
another small fixie
Thinbug0 Apr 13, 2025
8ce6ecc
added a cost to use abilities
Thinbug0 Apr 13, 2025
666818e
bunch more abilities
Thinbug0 Apr 13, 2025
0aed40a
holy damage buff
Thinbug0 Apr 13, 2025
0e2cc3c
bunch of fixies yeah
Thinbug0 Apr 13, 2025
9213067
undrafting yeah so small changes
Thinbug0 Apr 13, 2025
4e9be3f
cold touch
Thinbug0 Apr 13, 2025
4f5085d
typo yeah
Thinbug0 Apr 14, 2025
e9ce5c9
super duper minor number change on kiss
Thinbug0 Apr 14, 2025
07a6cfd
removed extra spaces
Thinbug0 Apr 15, 2025
764b4a8
forgor to remove draft from the file name
Thinbug0 Apr 15, 2025
9f1362a
small update
Thinbug0 Apr 18, 2025
c4716b5
first steps of simplifying this mess
Thinbug0 May 11, 2025
6a60ffd
small change, still gotta figure out what to do about the curse side …
Thinbug0 May 14, 2025
14c704c
removing big chunks, gotta rethink the whole ability system too
Thinbug0 May 14, 2025
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106 changes: 106 additions & 0 deletions src/en/space-station-14/round-flow/proposals/vampires.txt
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# Vampires Antagonist
- Lone Antagonist
| Designers | Implemented | GitHub Links |
|----------------------|-------------|--------------|
| Thinbug | :x: No | TBD |

# Overview
Vampires are rarely attracted to the station as a way to increase their social standing in their organization. Draining blood and spreading their curse with the intent of raising to
the rank of King/Queen. While frowned upon, infighting and backstabbing is common in such conditions.
As they gather blood and develop abilities, they will inevitably be disruptive to the station, eventually being hunted.

# Goals
They will always have 2 objectives
-Become a King/Queen
-Survive

# Vibes
"They are nobles, treacherous selfish creatures by nature, reborn into decadence as they wish to forget their times of peasantry. Thoughts of plotting and acquisition always present, not even their won kings
be safe from their greed"
This may change depending on how viable it actually is, but currently they are intended to be "competing" antag. There can only be a King/Queen, so its their choice if they wish to try to usurp their place.

They dont wanna kill people if they can avoid it, as blood from dead creatures is way less efficient at sating their hunger.

# Vampire Ranks
They possess a strong hierarchy, which allows them access to their abilities

-King/Queen
Highest rank attainable in the station, the peak of their potential. Their rule often ended by the hands of their fellow vampires
-access to all abilities
-limited to 1 per station
-station-wide announcement on its creation

-Count/Countess
Middle rank, granted to access to more lethal abiltiies. One step away from their goal
-access to level 2 and below abilities

-Baron/Baroness
Lowest nobility rank, Vampires will spawn in this rank with mostly access to utility abilities
-access to level 1 abilities

Ranking Up:
Vampires will have to drain blood and infect X amount of people before they can perform a lenghtly do after to transform. Highly vulnerable during this state, it should only be done in secrecy

# Blood Drain
Vampires can use this skill slowly drain blood from entities, receiving only half of it from dead entities.
If the drained entity blood is fully depleted, they will be stunned for about 20 seconds, giving the vampire a good chance to escape

This should ideally dicentivize vampires from outright killing people.

# Blood storage / Nutrition
Vampires would have a big internal blood torage (maybe around 400u units) that would slowly deplete, this is their only worry in terms of nutrition.
Similarly to how other species hunger works, Vampires walking speed is reduced when they are low on blood and they will quickly start taking damage if they are starving.

Multiple abilities use this blood as fuel, so there's a risk to abusing them too much.

# Ability Shop (i need to think of a better name)
Vampires will have permanent access to an internal "store" menu (similar to syndies or wizards) which uses blood as a currency. The abilities they are able to buy from it depending
on their rank.
While sticking to more classic vampire powers would be possible, i think streeching the definition a bit would allow for more interesting gameplay
(Below is a list of possible abilities (numbers are examples, very in theory stuff))

| Default abilities | All vampires start with access to these |
|----------|:-------------|
| Blood Drain | After a lenghty do after, the target is fully drained of their blood and is stunned for 10 seconds |
| Bat Transformation | Quickly turn into a speedy bat or return back to your form. Being a bat prevents you from using your other abilities, and grants you access to a weak bite attack |
| Unholy Sanctum | Curses a coffin, being inside it will quickly heal your damage. Using the ability again will perform a short do after and teleport you back to it | 1 minute cooldown |

| level 1 Abilities | Low cost abilities that while useful, lack the impact of the higher ranks |
|----------|:-------------|

| level 2 Abilities | Stronger yet more expensive, enough to make them a formidable threat |
|----------|:-------------|

| level 3 Abilities | The peak of vampiric potential |
|----------|:-------------|

# Biology
Traits (includes peasants)
-Vampires go hungry much slower than regular crew, but they can only sustain themselves trough blood. Any other food will induce vomiting
-They do not need to breath
-Their bodies don't rot
-Small cold resistance
-Small fire vulnerability

# Combat/Counters
Vampires possess a slow constant regen and are highly resistant to being gibbed. To fully kill them, a crew member needs to perform a lenghty do after on the vampire body or heart
with a sharp object.

They possess several weaknesses common of the vampire trope
(big care will have to be placed on these to avoid metagaming)

# Garlic
(they contain allicin)
Vampires:
- Allicin acts as a slow poison to them
- Garlic acts like glass shards, dealing a bit of holy damage and slipping the vampire if they are shoeless

# Holy Water
Vampires:
-Vampires who have been splashed with holy water will have a temporary damage vulnerability, as it weakens their skin. If the holy water enters their body (likely from a spear or
arrow, it will act like a poison)

# Bible
Vampires:
-The bible is incapable of healing them, as it will always deal damage instead.
Crew: