To make it work for Solar2D plugins directory add your plugin content into the plugins directory. Then in revision, which is minimum requirement to run the plugin. Repository name must me com.publisher.name-plugin.name as it would be in build settings ["plugin.name"] = { publisherId = "com.publisher.name"}.
For example, mkdir -p plugins/2020.2600/<platform>a.
Example platforms are:
android-kindlewill useandroidif not foundandroidany android platformmacosonly desktop buildmac-simdesktop build or simulatorwin32only desktop buildwin32-simdesktop build or simulatorwebfor html5 buildshtml5same aswebiphoneiOS deviceiphone-simiOS simulatortvosAppleTV devicetvos-simApple TV simulatorluaused if no other applicable platform found