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slbouknight/README.md

Sedrick Bouknight

Software Developer

I'm a software developer focused on the intersection of AI, computer graphics, autonomous systems, XR, and computer vision. I work on building intelligent, interactive systems that blend simulation, perception, and real-time rendering.

My current work includes:

🧠 Developing AI-driven applications for simulation and decision-making

🎮 Exploring real-time graphics and rendering pipelines (OpenGL, Vulkan, DirectX)

🤖 Integrating computer vision into autonomous and robotic systems

🕶️ Prototyping XR interfaces for immersive digital twin experiences

🧱 Bridging the gap between backend simulation engines and reality

I'm especially interested in hybrid workflows where AI and graphics converge—enabling new tools for simulation, training, and visualization.

Languages and Tools

Python

C++

PyTorch

Unreal Engine


Pinned Loading

  1. facial-recognition facial-recognition Public

    A series of programs coded in Python using OpenCV, Tensorflow backend, and open source neural networks to complete tasks including facial location, expression classification, age/gender estimation,…

    Python 1

  2. webgl-physics-shader webgl-physics-shader Public

    An interactive WebGL project with Blinn-Phong shading and physics simulation.

    HTML 1

  3. accelerated-ray-tracer accelerated-ray-tracer Public

    A simple ray tracer accelerated with CUDA

    Cuda