- Replacing Lua’s math.random module with the Xorshift algorithm
- Poor’s Man Shaders
- AI will replace programmers—just not yet, because it still generates very extremely inefficient code.
- How to avoid dynamic linking of Steam’s client library using a very old trick
- I’ve built an IoT device to let my family know when I’m in a meeting
- Building and Publishing Games to Steam Directly from GitHub Actions

It's 5.50 a.m.... Do you know where your stack pointer is?
Code Sorcerer working with ML/AI.
- Mare Crisium, Moon
- rodrigodelduca.org
- in/skhaz
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willtobyte/carimbo
willtobyte/carimbo PublicA 2D game engine developed in modern C++ using SDL, featuring Lua scripting capabilities and designed for web portability via WebAssembly.
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steamosaic
steamosaic PublicApp that creates a "mosaic" with all images from a user's account, using numpy to arrange smaller images into a larger one.
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piragamedev-joystick
piragamedev-joystick PublicMy prototype of a USB-connected joystick that uses HID protocol, written in C using Atmega microcontrollers.
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