- Building and Publishing Games to Steam Directly from GitHub Actions
- My First Game with Carimbo, My Homemade Engine, For my Son
- How I saved a few dozen dollars by migrating my personal projects from the cloud to a Raspberry Pi
- My 2024 Setup
- Mastering Atomic Complex Operations in Redis: Unlocking High-Performance Data Handling With Lua
- 2023 was a productive year

It's 5.50 a.m.... Do you know where your stack pointer is?
Code Sorcerer working with ML/AI.
- Mare Crisium, Moon
- rodrigodelduca.org
- in/skhaz
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willtobyte/carimbo
willtobyte/carimbo PublicA 2D game engine developed in modern C++ using SDL, featuring Lua scripting capabilities and designed for web portability via WebAssembly.
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steamosaic
steamosaic PublicApp that creates a "mosaic" with all images from a user's account, using numpy to arrange smaller images into a larger one.
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piragamedev-joystick
piragamedev-joystick PublicMy prototype of a USB-connected joystick that uses HID protocol, written in C using Atmega microcontrollers.
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