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Releases: scfmod/FS25_MaterialProcessor

1.3.5.0

05 Oct 15:44

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  • displayNodeOffsetY attribute now properly offsets Y position in world space (4c2eefb)

1.3.4.0

01 Oct 18:28

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  • Added "thresholdCondition" attribute for FillUnitExtension specialization (84cb46b)

Replaces the "thresholdIsGreater" attribute (still supported).

1.3.3.0

27 Sep 08:03

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  • Added litersPerSecondText for setting custom text in GUI (18ac6c9)

1.3.2.0

13 Sep 23:30

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  • Fixed issue with discharging to ground generating too much material (45dc447)

1.3.1.0

11 Sep 09:21

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  • Added attributes to fill level object changes in FillUnitExtension specialization (b24784f)

1.3.0.0

10 Sep 22:33

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  • Removed fillLevelObjectChanges and fillLevelSound from DischargeNode (e2e0348)
  • Added FillUnitExtension specialization (343baae)

fillLevelSound and fillLevelObjectChanges are now available in a separate specialization. Read more here.

1.2.1.0

10 Sep 12:21

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  • Added fillUnitObjectChanges feature to discharge nodes (e7a6b85)
  • Added fill level sound feature for discharge nodes (ee02aec)
  • Renamed fillUnitObjectChanges to fillLevelObjectChanges (bdc18f2)

1.2.0.0

10 Sep 09:55

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Code refactor and discharge code overhaul (1d3a5fe)

  • Code refactor of major parts of the code base
  • Completely overhauled the discharge code
  • Discharge nodes empty speed is now correct (liters/second)
  • Discharge nodes will now continue discharging material even if there's no input material available
  • Various other fixes
  • Discharge nodes now support additional features from Dischargeable:
    • #canFillOwnVehicle
    • #toolType
    • .effectAnimationNodes
    • .animation
  • Some minor updates to the XML configuration format with legacy format still supported
  • Ratios does not need to add up to 1.0 anymore

1.0.4.0

08 Sep 22:51

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  • Fixed issue with state changing causing effects to flicker in MP (48f5920)

1.0.3.0

08 Sep 21:18

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  • Added discard material option for split outputs (52de140)