Releases: scfmod/FS25_MaterialProcessor
Releases · scfmod/FS25_MaterialProcessor
1.3.5.0
05 Oct 15:44
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displayNodeOffsetY attribute now properly offsets Y position in world space (4c2eefb )
1.3.4.0
01 Oct 18:28
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Added "thresholdCondition" attribute for FillUnitExtension specialization (84cb46b )
Replaces the "thresholdIsGreater" attribute (still supported).
1.3.3.0
27 Sep 08:03
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Added litersPerSecondText for setting custom text in GUI (18ac6c9 )
1.3.2.0
13 Sep 23:30
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Fixed issue with discharging to ground generating too much material (45dc447 )
1.3.1.0
11 Sep 09:21
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Added attributes to fill level object changes in FillUnitExtension specialization (b24784f )
1.3.0.0
10 Sep 22:33
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Removed fillLevelObjectChanges and fillLevelSound from DischargeNode (e2e0348 )
Added FillUnitExtension specialization (343baae )
fillLevelSound and fillLevelObjectChanges are now available in a separate specialization. Read more here .
1.2.1.0
10 Sep 12:21
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Added fillUnitObjectChanges feature to discharge nodes (e7a6b85 )
Added fill level sound feature for discharge nodes (ee02aec )
Renamed fillUnitObjectChanges to fillLevelObjectChanges (bdc18f2 )
1.2.0.0
10 Sep 09:55
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Code refactor and discharge code overhaul (1d3a5fe )
Code refactor of major parts of the code base
Completely overhauled the discharge code
Discharge nodes empty speed is now correct (liters/second)
Discharge nodes will now continue discharging material even if there's no input material available
Various other fixes
Discharge nodes now support additional features from Dischargeable:
#canFillOwnVehicle
#toolType
.effectAnimationNodes
.animation
Some minor updates to the XML configuration format with legacy format still supported
Ratios does not need to add up to 1.0 anymore
1.0.4.0
08 Sep 22:51
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Fixed issue with state changing causing effects to flicker in MP (48f5920 )
1.0.3.0
08 Sep 21:18
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Added discard material option for split outputs (52de140 )