envdecode is a Go package for populating structs from environment
variables.
envdecode uses struct tags to map environment variables to fields,
allowing you you use any names you want for environment variables.
envdecode will recurse into nested structs, including pointers to
nested structs, but it will not allocate new pointers to structs.
Full API docs are available on godoc.org.
Define a struct with env struct tags:
type Config struct {
Hostname string `env:"SERVER_HOSTNAME,default=localhost"`
Port uint16 `env:"SERVER_PORT,default=8080"`
AWS struct {
ID string `env:"AWS_ACCESS_KEY_ID"`
Secret string `env:"AWS_SECRET_ACCESS_KEY,required"`
SnsTopics []string `env:"AWS_SNS_TOPICS"`
}
Timeout time.Duration `env:"TIMEOUT,default=1m"`
}Fields must be exported (i.e. begin with a capital letter) in order
for envdecode to work with them. An error will be returned if a
struct with no exported fields is decoded (including one that contains
no env tags at all).
Then call envdecode.Decode:
var cfg Config
err := envdecode.Decode(&cfg)- Structs (and pointer to structs)
- Slices of below defined types, separated by semicolon
boolfloat32,float64int,int8,int16,int32,int64uint,uint8,uint16,uint32,uint64stringtime.Duration, using thetime.ParseDuration()format*url.URL, usingurl.Parse()