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CPU ONLY 3d renderer and game engine in pure C (SDL2 + custom graphics pipeline/rasterizer/framebuffer/etc)

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Pure C renderer. CPU ONLY

What is this all about? displaying 3d geometry using only CPU (bc computers are faster than you think)

I don't bother myself with window resizing, buffering, any meaning or good taste things; just trying to make it work as fast as I can on Intel i3-7100U (4) @ 2.400GHz.

Let's see if we can beat tinygl:_)

Current state:

Nuklear UI + 2 free models, no texturing.

image

primitive baricentric coords rasterizer in 1920x1080: 20fps

How to compile?

contact me @ monkeypatch on telegram or by mail to do this sh1t.

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CPU ONLY 3d renderer and game engine in pure C (SDL2 + custom graphics pipeline/rasterizer/framebuffer/etc)

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