Xpad is a wrapper for the JavaScript Gamepad API that makes it easy to use one or more Xbox 360 / One / Series controllers with your app or game, whether you want to implement it as a simple joystick (detect direction from any stick or d-pad, or the press of any button) or want to access data from each stick and button individually.
npm i @mesmotronic/xpad
import { Xpad, XpadButton } from "@memotronic/xpad";
const xpad = new Xpad();
function animate() {
xpad.update();
const { anyAxes, anyButton, buttons } = xpad.state;
console.log(`Move: ${anyAxes.x}, ${anyAxes.y}`);
console.log(`Fire: ${anyButton}`);
console.log(`A: ${buttons[XpadButton.A]}`);
console.log(`B: ${buttons[XpadButton.B]}`);
console.log(`X: ${buttons[XpadButton.X]}`);
console.log(`Y: ${buttons[XpadButton.Y]}`);
requestAnimationFrame(animate);
}
animate();
The Xpad class exposes everything you need to interact with your controllers:
Member | Type | Description |
---|---|---|
inputThreshold |
number |
Threshold for axis/button activation (default: 0.15) |
index |
number |
Gamepad index (default: 0) |
connected |
boolean |
true if the gamepad is connected |
gamepad |
Gamepad | null |
The browser Gamepad instance for this Xpad |
state |
XpadState |
Current state of the Xpad |
update() |
void |
Updates the state from the current gamepad |
reset() |
void |
Resets the Xpad state |
To use multiple controllers, specify the gamepad index in the constructor, e.g. new Xpad(0)
The XpadState class represents the current state of a controller:
Member | Type | Description |
---|---|---|
leftStick |
XpadAxes |
Left analog stick axes |
rightStick |
XpadAxes |
Right analog stick axes |
dpad |
XpadAxes |
D-pad axes |
buttons |
number[] |
Array of button states (0 to 1); use XpadButton enum for button indexes |
dpadEnabled |
boolean |
Whether D-pad input is included in anyAxes calculation (default: true) |
anyAxes |
XpadAxes |
Combined axes from left stick, right stick, and optionally D-pad |
anyButton |
number |
Highest value of main buttons (A, B, X, Y, LB, RB, LT, RT) |
reset() |
void |
Resets all axes and buttons to default state |
BSD 2-Clause License