Dynamic 3D Text addon for Blender 3D This is the first concept to generate 3d characters on blender and map these for use it on blender game engine.
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As a concept version the addon package is not ready yet so, to getting start you need to run a gen.py on blender then you'll get access to the generate panel.
On this panel you can set the configurations of the characters that will be generated. (I recommend you use a bitmap font, this kind of font will create a better 3d shape)
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To use on BGE turn the "Hide characters" off and if you want to use the characters just as a map, make sure that you are generating it in a different layer:
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Click on Generate and that's it:
The Object name will be set for the parent object of the characters:
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Include the bge.py script to your BGE project:
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Create a empty object to be the text location/rotation/scale guide:
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Call the dt3d() setting the first argument as a STRING and the second argument as your empty object, text_point on this case:
I just called this on the bge.py script, but you can call it in another place after bge.py was loaded.
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Run your game*(Hit P)* and there we go!