Query game servers from Ruby powered by node-gamedig.
This is a Ruby wrapper gem for node-gamedig, providing support to use the node cli or running a node process with nodo for faster responses.
For using the CLI variant, install the gamedig package with your favourite package manager globally, e.g. here with npm or yarn:
yarn global add gamedig
npm install -g gamedig
For the nodo variant, NodeJS >= 22.x is installed and available via commandline (in PATH).
Add this line to your application's Gemfile:
gem 'game_dig'And then execute:
$ bundle install
Or install it yourself as:
$ gem install game_dig
You can use the basic cli wrapper or the nodo instance.
This will just run the gamedig cli and return its result.
require 'game_dig'
data = GameDig.query(type: 'minecraft', host: 'my-server.example.com')
p dataThis will start a node process in the background and communicate with it using the nodo gem.
As this prevents starting a new node process for each query, this is much faster for multiple queries.
require 'game_dig/nodo'
data = GameDig.query(type: 'minecraft', host: 'my-server.example.com')
p dataYou can pass all parameters supported by node-gamedig, checkout the rubydoc for more details.
Here an example with all parameters, the camelCase parameters are converted to snake_case in ruby:
require 'game_dig'
data = GameDig.query(
# mandatory parameters
type: 'minecraft',
host: 'my-server.example.com',
# optional parameters
address: '119.212.123.34', # overrides host and skips DNS lookup
port: 25565, # optional, default depends on game type
max_retries: 1, # number of retry attempts
socket_timeout: 2000,
attempt_timeout: 10000,
given_port_only: false,
ip_family: 0,
debug: false,
request_rules: false,
request_players: true,
request_rules_required: false,
request_players_required: false,
strip_colors: true,
port_cache: true,
no_breadth_order: false,
check_old_ids: false
)
# => GameDig::QueryResult
# Accessing data
puts data.max_players
# => 16
# Accessing data as hash
puts data.to_h["max_players"]
# => 16The default response object is of type GameDig::QueryResult.
It contains the data returned by gamedig and provides accessors for all common keys.
But the method of queryPort is in snake_case query_port instead of camelCase. And the methods numplayers and maxplayers are num_players and max_players respectively.
The response can be converted to a ruby hash by #to_h with the same structure as the original node-gamedig response.
The objects of raw and bots are untouched, as they may depend on the game type and are not modified by gamedig itself.
For example:
data.to_h
# =>
{
"name" => "My Minecraft Server",
"map" => "world",
"password" => false,
"num_players" => 5,
"max_players" => 20,
"players" => [
{ "name" => "Player1", "raw" => {} },
{ "name" => "Player2", "raw" => {} },
# ...
],
"bots" => [
{ "name" => "Bot1", "raw" => {} },
{ "name" => "Bot2", "raw" => {} },
# ...
],
"connect" => "my-server.example.com:25565",
"ping" => 45,
"query_port" => 25565,
"version" => "1.16.4",
"raw" => {
# ...
}
} Check out the doc at RubyDoc:
https://www.rubydoc.info/gems/game_dig
As this library is only a wrapper, checkout the original node-gamedig documentation:
https://github.com/gamedig/node-gamedig
Bug reports and pull requests are welcome on GitHub at https://github.com/magynhard/ruby-game_dig.
This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the Contributor Covenant code of conduct.