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likeich edited this page Feb 15, 2021
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Welcome to the Godot-Simple-Networking-Plugin wiki!
The purpose of this plugin is to make networking in the Godot game engine much more simple and elegant.
The plugin consists of a Networking Global Script, a new node called NetworkSyncer, and an example lobby for rapid prototyping.
In-depth documentation of the two main parts of the plugin can be found on the sidebar.