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Releases: jeffreylanters/react-unity-webgl

Release v10.1.4

21 Jul 10:31
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  • Separated the typings for Untity Message and Unity Event parameters to allow for more granular type checking.

Release v10.1.3

21 Jul 09:28
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  • Resolved an issue where the internal types of the module were not being exported correctly, causing any type in TypeScript projects.

Release v10.1.2

21 Jul 09:15
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  • Replaced the default cache control method with a more robust implementation that handles various scenarios.

Release v10.1.1

16 Jul 14:46
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  • Resolved an issue where not providing a cache control method or webgl context attributes would result in an error while loading the Unity build.

Release v10.1.0

16 Jul 14:03
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  • Added new Unity Metrics Info API and hook to retrieve performance metrics from Unity builds.

Release v10.0.0

16 Jul 12:02
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  • Proud to announce the release of React Unity WebGL version 10.0.0 while celebrating 8 years of React Unity WebGL! This version includes several important updates and fixes, including the removal of the unload function, which is no longer necessary to unmount the Unity Application. The Unity Application will automatically be unmounted when the component is removed from the DOM. However, if you want to unload the Unity Application manually, you can still use the unload function, but be aware that this is not necessary in most cases.

Release v9.9.0

16 Jun 09:40
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  • Added support for configurating autoSyncPersistentDataPath in the Unity configuration.

Release v9.8.0

20 Feb 21:09
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  • Add support for workerUrl (multithreading) [#575][#571]

Release v9.7.0

18 Dec 10:18
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  • Added support for automatically Syncing the Persistent Data Path [#567]

Release v9.6.0

20 Oct 13:16
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  • Reimplemented unsafe detach and unload immediate method due to the absence of unmounting the Unity canvas [#22]