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27 changes: 9 additions & 18 deletions jme3-core/src/main/java/com/jme3/renderer/RenderContext.java
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2024 jMonkeyEngine
* Copyright (c) 2009-2025 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
Expand Down Expand Up @@ -38,6 +38,8 @@
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image;
import java.lang.ref.WeakReference;
import java.util.Arrays;

import com.jme3.shader.bufferobject.BufferObject;

/**
Expand Down Expand Up @@ -216,13 +218,12 @@ public class RenderContext {
public FrameBuffer boundFB;

/**
* Currently bound Renderbuffer.
* Currently bound RenderBuffer.
*
* @see Renderer#setFrameBuffer(com.jme3.texture.FrameBuffer)
*/
public int boundRB;


/**
* Currently bound element array vertex buffer.
*
Expand Down Expand Up @@ -259,15 +260,13 @@ public class RenderContext {
*
* @see Renderer#setTexture(int, com.jme3.texture.Texture)
*/
public final WeakReference<Image> boundTextures[]
= new WeakReference[maxTextureUnits];

public final WeakReference<Image>[] boundTextures = new WeakReference[maxTextureUnits];

/**
* Current bound buffer object IDs for each buffer object unit.
*
* @see Renderer#setUniformBufferObject(int, com.jme3.shader.BufferObject)
* @see Renderer#setShaderStorageBufferObject(int, com.jme3.shader.BufferObject)
* @see Renderer#setUniformBufferObject(int, com.jme3.shader.bufferobject.BufferObject)
* @see Renderer#setShaderStorageBufferObject(int, com.jme3.shader.bufferobject.BufferObject)
*/
public final WeakReference<BufferObject>[] boundBO = new WeakReference[maxBufferObjectUnits];

Expand Down Expand Up @@ -364,9 +363,7 @@ public RenderContext() {
init();
}


private void init() {
cullMode = RenderState.FaceCullMode.Off;
depthTestEnabled = false;
depthWriteEnabled = true;
colorWriteEnabled = true;
Expand Down Expand Up @@ -421,16 +418,10 @@ private void init() {
public void reset() {
init();

for (int i = 0; i < boundTextures.length; i++) {
boundTextures[i] = null;
}

Arrays.fill(boundTextures, null);
textureIndexList.reset();

for (int i = 0; i < boundAttribs.length; i++) {
boundAttribs[i] = null;
}

Arrays.fill(boundAttribs, null);
attribIndexList.reset();
}
}