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An innovative project designed to simplify nutrition and diet planning using a blend of Object-Oriented Programming (OOP) principles and user-centered design

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NutriTrack: Nutrition & Diet Planner System ๐Ÿฅ—

An innovative project designed to simplify nutrition and diet planning using a blend of Object-Oriented Programming (OOP) principles and user-centered design.


๐Ÿ“š Project Journey

Second Semester (AY 2023-24): Backend Development

  • ๐Ÿ–ฅ๏ธ Backend Functionality:
    • Developed core functionalities using Java as part of the OOP coursework.
  • ๐Ÿงฎ Key Features:
    • BMI calculation
    • Personalized diet plans
    • User input handling through a command-line interface
  • ๐Ÿ› ๏ธ OOP Principles Applied:
    • Inheritance, polymorphism, and exception handling were integral to the system design.

Third Semester (AY 2024-25): UI/UX Design

  • ๐ŸŽจ User Interface Design:
    • Created the UI using Figma during the UI/UX coursework.
  • ๐Ÿ“ฑ Key Design Features:
    • Responsive layouts for various devices
    • User-friendly dashboards for ease of navigation
    • Intuitive and visually appealing designs to enhance user experience

โœจ Key Highlights

  • Integrated Approach: Combines robust backend functionality with an intuitive frontend design.
  • User-Centered Design: Focused on simplicity and usability for a better user experience.
  • Scalable System: The modular backend and flexible UI make it future-ready for additional features.

๐Ÿ”— Figma Links


๐ŸŽฏ Goals

To provide a comprehensive tool that empowers users to manage their nutrition effectively through data-driven insights and user-friendly interfaces.

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An innovative project designed to simplify nutrition and diet planning using a blend of Object-Oriented Programming (OOP) principles and user-centered design

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