C# / C++ cross-platform library for real-time 3D mesh optimization.
- Cross-platform
- Thread-safe —
ConcurrentManagedMesh
,ConcurrentFastUnityMesh
- Simple API —
SimplifyMeshFast(...)
,SimplifyMeshFastAsync(...)
,MonoMeshSimplifier
- Fast real-time mesh simplification — powered by Zeux's algorithm
- No external dependencies required for build
- Unity support and compatibility with other C# 3D applications
Mode Triangles NONE 191.8k LOW 124.0k MEDIUM 88.4k HIGH 66.9k
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Unity
- Requires UniTask
- Install the ifb-lib Unity package
Other C# Applications
- Download and reference the ifblib .NET library. Use its API.
- The .NET library requires the native C++ library. Download and place the ifblib C++ build next to your executable.