I'm a passionate 20-year-old software developer with a journey that began in 7th grade creating Minecraft mods with Java. Today, I'm diving deep into the world of Artificial Intelligence, experimenting with Stable Diffusion, and building intelligent applications. I'm also enthusiastic about 3D graphics and have ongoing plans for my voxel game engine.
I have a strong preference for statically-typed languages and enjoy building robust and efficient applications.
- Developing for a Stable Diffusion WebUI and exploring AI-powered features.
- Diving into 3D graphics programming with a focus on OpenGL.
- Building and training my own AI agents and models using PyTorch.
- Laying the groundwork to restart my voxel game engine, GenesisEngine.
Here are some of the languages, libraries, and frameworks I'm most comfortable with:
Here are a few projects I'm proud of. You can find more on my repositories page!
- Cryo - An agentic AI framework I am developing
- ManilaBuild - A flexible incremental, polyglot build system written in C#, using JavaScript for build configuration
- GenesisEngine - A voxel game engine written in C++, using OpenGL. - ON HOLD