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Texture3 Voxel General Information
This is a description of how the texture3 data is handled by the plugin. This should give some insight into the valid ranges for some parameters. The voxels are stored in a TextureResolution^3 array. The values within each voxel range from 0 to 1.(matching the values within glsl textures) The glsl shaders that operate on the textures index into each dimension(x,y,z) are also in the range 0 to 1. This is semi exposed in the Texture3d>Transform node as the transformation operates on the input texture coordinates. At the moment all of the operations on 3d textures repeat at the edges of the unit cube.(pushing a sphere out one side of the unit cube will cause the part pushed out to appear on the other side of the cube)
