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Feature: Croesus Profit Overlay #4857
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3 Detekt FailuresRules flagged (2):
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13 Detekt FailuresRule violations
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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1 Detekt Failure
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hannibal002
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not tested in game, just a first review
src/main/java/at/hannibal2/skyhanni/config/features/combat/InstanceChestProfitConfig.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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…erable.table like the instance chest profit it as well?
…s a "only in Croesus" toggle to Instance Chest Profit
…esus-Profit-Overlay # Conflicts: # src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
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Conflicts have been resolved! 🎉 |
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you cooked the merge |
# Conflicts: # src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
…esus-Profit-Overlay # Conflicts: # src/main/java/at/hannibal2/skyhanni/features/combat/InstanceChestProfit.kt
NopoTheGamer
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| val cost = itemsWithCost.values.filter { cost -> cost < 0 }.sum() | ||
| add(listOf(Renderable.emptyText())) | ||
| add(listOf(Renderable.text("§c§lTotal Cost"), Renderable.text("§c${cost.formatCoin()}"))) | ||
| add((" ")) |
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…s seeing a completely different version on github?


What
Neu is slowly breaking (doesn't count chest cost for instance chest profit & hasn't worked on attribute shards, ever but now this matters ever since Foraging update) & since we have Instance Chest Profit it makes some sense for us to inherit this part of NEU's equivalent features between versions since we already had half of it
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