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fix: make non-interactive shell rendering consistent with interactive #10561
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Summary of ChangesHello @naaa760, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request addresses an inconsistency in how shell output was rendered between interactive and non-interactive execution modes. Previously, non-interactive shells used a simple ANSI stripping mechanism, leading to visual glitches and uninterpreted escape codes. The changes introduce a unified approach by leveraging Highlights
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Code Review
This pull request does a great job of unifying the rendering logic for interactive (PTY) and non-interactive (child process) shell executions by using @xterm/headless
for both. This resolves inconsistencies and improves the user experience. The code changes are well-structured. I've found one performance issue related to how binary file progress is calculated in the child process fallback, which could be problematic for large files. My detailed feedback is in the comment below.
const totalBytes = outputChunks.reduce( | ||
(sum, chunk) => sum + chunk.length, | ||
0, | ||
); |
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The use of outputChunks.reduce()
to calculate totalBytes
on every data chunk can be inefficient, especially for large binary files, as it re-iterates over the entire outputChunks
array each time. This can lead to significant performance degradation.
A more efficient approach would be to maintain a running total of bytes received. To implement this, you could:
- Initialize a
totalBytes
counter to 0 (e.g., around line 198). - Increment this counter with
data.length
each time a new chunk is received (e.g., at line 298, afteroutputChunks.push(data)
). - Replace this
reduce
block with thetotalBytes
counter when emitting thebinary_progress
event.
TLDR
stripAnsi()
with proper terminal emulation in child process fallback.Dive Deeper
stripAnsi()
while interactive shells used terminal emulation, causing flicker and raw escape codes in output. Now both modes use the same@xterm/headless
approach for consistent rendering.Testing Matrix
Linked issues / bugs
Fixes #10494