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@naaa760 naaa760 commented Oct 5, 2025

TLDR

  • Fixed inconsistent shell rendering between interactive and non-interactive modes by replacing basic stripAnsi() with proper terminal emulation in child process fallback.

Dive Deeper

  • Non-interactive shells used simple stripAnsi() while interactive shells used terminal emulation, causing flicker and raw escape codes in output. Now both modes use the same @xterm/headless approach for consistent rendering.

Testing Matrix

🍏 🪟 🐧
npm run
npx
Docker
Podman - -
Seatbelt - -

Linked issues / bugs

Fixes #10494

@naaa760 naaa760 requested a review from a team as a code owner October 5, 2025 12:09
@naaa760 naaa760 changed the title fix: make non-interactive shell rendering consistent with interactive… fix: make non-interactive shell rendering consistent with interactive Oct 5, 2025
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Summary of Changes

Hello @naaa760, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request addresses an inconsistency in how shell output was rendered between interactive and non-interactive execution modes. Previously, non-interactive shells used a simple ANSI stripping mechanism, leading to visual glitches and uninterpreted escape codes. The changes introduce a unified approach by leveraging @xterm/headless terminal emulation for all child process output, ensuring a consistent, properly rendered experience regardless of the execution context. This enhancement improves the visual fidelity and readability of shell command outputs.

Highlights

  • Consistent Shell Rendering: Unified shell output processing for both interactive and non-interactive modes, eliminating inconsistencies like flicker and raw ANSI escape codes.
  • Terminal Emulation: Replaced basic stripAnsi() with @xterm/headless terminal emulation for robust handling of ANSI escape sequences.
  • Configurable Shell Execution: Added shellExecutionConfig to allow specifying terminal dimensions (width, height) and a custom pager for child processes.
  • Dynamic Output Rendering: Implemented a new rendering mechanism that processes terminal output, supports color, and includes dynamic line trimming for cleaner display.
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Code Review

This pull request does a great job of unifying the rendering logic for interactive (PTY) and non-interactive (child process) shell executions by using @xterm/headless for both. This resolves inconsistencies and improves the user experience. The code changes are well-structured. I've found one performance issue related to how binary file progress is calculated in the child process fallback, which could be problematic for large files. My detailed feedback is in the comment below.

Comment on lines +318 to +321
const totalBytes = outputChunks.reduce(
(sum, chunk) => sum + chunk.length,
0,
);
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high

The use of outputChunks.reduce() to calculate totalBytes on every data chunk can be inefficient, especially for large binary files, as it re-iterates over the entire outputChunks array each time. This can lead to significant performance degradation.

A more efficient approach would be to maintain a running total of bytes received. To implement this, you could:

  1. Initialize a totalBytes counter to 0 (e.g., around line 198).
  2. Increment this counter with data.length each time a new chunk is received (e.g., at line 298, after outputChunks.push(data)).
  3. Replace this reduce block with the totalBytes counter when emitting the binary_progress event.

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Non interactive Shell rendering is inconsistent with interactive shells
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