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Description
Godot version
3.5.1
System information
Windows 10, Intel core i5 (2 cores @2.8Ghz), Intel HD Graphics 4000.
Issue description
In GLES 2, I created a simple scene with spheres on them, I added DoF near and increase the blur amount, it works fine when I run it in Editor and project but when exported to android, it doesn't show at all. Though the DoF far works fine only that the DoF near doesn't work at all.
Steps to reproduce
- Switch to GLES 2
- Add simple 3D Meshinstance node with a primitive mesh to the scene
- Add a camera3d node
- Add an environment node
- Enable DoF near in the environment properties settings and adjust the amount
- Save and export it to an android device
- Run the Demo. And you'll notice that DoF near doesn't work.