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[WIP] Add CODEOWNERS #11401
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[WIP] Add CODEOWNERS #11401
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           Is it necessary to specify  Edit: I see you've done right just this at the end of the file, so why doing it for every other line?  | 
    
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           It cannot be done once only, unfortunately, it would be great if it worked that way but it doesn't  | 
    
        
          
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      | /tutorials/export/*ios* @godotengine/ios @godotengine/documentation | ||
| /tutorials/export/*linux* @godotengine/linux-bsd @godotengine/documentation | ||
| /tutorials/export/*macos* @godotengine/macos @godotengine/documentation | ||
| /tutorials/export/*visionos* @godotengine/ios @godotengine/documentation | 
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There isn't a specific team for this, so unsure what to add here, ownership is also missing from the main repo for this platform
        
          
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| /*.* @godotengine/documentation | ||
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| # TODO: Should the build related files, like `.py` be owned by the doc team or buildsystem? | 
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I would make them owned by the buildsystem team.
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Then I'll add them and see what cases are relevant, might make the root folder buildsystem and filter more finely for the global assignment for documentation
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           There cleaned up the formatting and added some new entries, will continue next week!  | 
    
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| ## --------------- Plugins ------------------------- | ||
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| # TODO: Who should control this beyond documentation? | 
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We don't have an 'editor' team right now (we should!); currently i'd say "Docks" is the closest match?
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| ## --------------- Scripting ----------------------- | ||
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| # TODO: Who should control this in general beyond documentation? | 
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Scripting is technically owned by Core, but the gdscript and dotnet teams should be better familiar with the APIs. The information in here seems to be a mix of all, maybe we need to do it on a case by case basis.
| ## --------------- XR ------------------------------ | ||
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| /tutorials/xr/ @godotengine/documentation @godotengine/xr | ||
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| # TODO: Should any of these also have rendering ownership when rendering related? | 
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Forwarding this question to @godotengine/xr
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| ## --------------- i18n ---------------------------- | ||
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| # TODO: Who should control this beyond documentation? | 
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I don't think translations has a dedicated team. Historically I think some maintainers have been contributing to this area more than others though, so there is certainly some 'inofficial ownership' here too.
In the main repo, PRs for translations end up in core, though I'm not sure it's a great fit. Perhaps this also needs a dedicated team?
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We genuinely need to discuss more team subdivisions. See how some topics aren't a perfect match and some are missing, and you can understand why I have a personal tendency to bring this topic up where it doesn't fit.
When this specific section shows up, it's usually argued it belongs in usability.
| /tutorials/editor/ @godotengine/documentation @godotengine/docks | ||
| /tutorials/editor/*script* @godotengine/documentation @godotengine/script-editor | ||
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| # TODO: Who should control this beyond docs? | 
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I'd attribute it to docks, since that's the closest we have to an editor team.
But I'd also argue we should establish an editor team 😅
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| ## --------------- Best Practices ------------------ | ||
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| # TODO: Who should control this beyond documentation? | 
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We probably need to do this either on a file-by-file basis, or case-by-case basis.
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| # ---------------- Community ----------------------- | ||
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| # TODO: Who should control this beyond documentation? | 
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Probably the @godotengine/communication team?
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           Thank you for your suggestions! Will go over this again some time this week  | 
    
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           Applied a few of the suggestions and will see about additional cases next week  | 
    
Several areas missing but as a starting point to figure out the specifics