Deeplink plugin provides a unified GDScript interface for processing of App Links on the Android platform and Universal Links on the iOS platform in order to enable direct navigation to specific app content.
Features:
- Enable web links to directly access app content.
- Provide support for custom schemes.
- Check if a domain is associated with app.
- Forward users to related app settings on platform.
Uninstall previous versions before installing. If using both Android & iOS, ensure same addon interface version.
Options:
- AssetLib
- Search for
Deeplink - Click
Download→Install - Install to project root,
Ignore asset rootchecked - Enable via Project → Project Settings → Plugins
- Ignore file conflict warnings when installing both versions
- Search for
- Manual
- Download release from GitHub
- Unzip to project root
- Enable via Plugins tab
-
Add
Deeplinknodes to your scene per URL association and follow the following steps:- set the required field on each
Deeplinknodescheme- schemes likehttp,https, or a custom scheme (don't include://)host- domain namepath prefix- optional path before link is considered a deeplink
- note that
scheme,host, andpath prefixmust all match for a URI to be processed by the app- leave
path prefixempty to process all paths inhost
- leave
- set the required field on each
-
register a listener for the
deeplink_receivedsignal- process
url,scheme,host, andpathdata from the signal
- process
-
invoke the
initialize()method at startupinitialize()plugin and connect its signals as early as possible (ie. in_ready()lifecycle method of your main node)
-
alternatively, use the following methods to get most recent deeplink data:
get_link_url()-> full URL for the deeplinkget_link_scheme()-> scheme for the deeplink (ie. 'https')get_link_host()-> host for the deeplink (ie. 'www.example.com')get_link_path()-> path for the deeplink (the part that comes after host)
-
additional methods:
is_domain_associated(a_domain: String)-> returns true if your application is correctly associated with the given domain on the tested device- note:
is_domain_associated()method does not support custom schemes
- note:
navigate_to_open_by_default_settings()-> navigates to the Android OS'Open by Defaultsettings screen for your application
deeplink_received(url: DeeplinkUrl): Emitted when app content is requested via deeplink. Must be connected at startup, as early as possible, or via Godot Editor.
Three options:
- Add
Deeplinknode to main scene - Open scene with
Deeplinknodes in the editor before export - Use file-based export
- File-based Export Configuration
In order to enable file-based export configuration, an
export.cfgfile should be placed in theaddons/DeeplinkPlugindirectory. Theexport.cfgconfiguration file may contain multiple deeplink configurations. Theschemeandhostproperties are mandatory for each deeplink configuration.
The following is a sample export.cfg file:
[Deeplink1]
scheme = "https"
host = "www.example.com"
[Deeplink2]
scheme = "https"
host = "www.example2.com"
Example export.cfg file with Android-specific properties:
[Deeplink3]
label = "deeplink1"
is_auto_verify = true
is_default = true
is_browsable = true
scheme = "https"
host = "www.example.com"
path_prefix = "/my_data"
- Node-based Export Configuration
If
export.cfgfile is not found or file-based configuration is invalid, then the plugin will attempt to load node-based configuration.
During iOS export, the plugin searches for Deeplink nodes in the scene that is open in the Godot Editor. If none found, then the plugin searches for Deeplink nodes in the project's main scene. Therefore;
- Make sure that the scene that contains the
Deeplinknode(s) is selected in the Godot Editor when building and exporting for Android, or - Make sure that your Godot project's main scene contains one or more
Deeplinknodes.
- Build: Create custom Android gradle build.
- Domain Association: Associate Godot app with a domain.
- Custom schemes: Chrome has issues opening custom schemes; Firefox is able to open them successfully.
- Testing:
- Use
adb shellas follows:
$> adb shell am start -a android.intent.action.VIEW -c android.intent.category.BROWSABLE -d "https://www.example.com/mydata/path"
- Use
- Troubleshooting:
- Logs:
adb logcat | grep 'godot'(Linux),adb.exe logcat | select-string "godot"(Windows)
- Logs:
- Domain Association: Associate Godot app with a domain.
- Troubleshooting:
- View XCode logs while running the game for troubleshooting.
- See Godot iOS Export Troubleshooting.
| Plugin | Android | iOS | Free | Open Source | License |
|---|---|---|---|---|---|
| Notification Scheduler | ✅ | ✅ | ✅ | ✅ | MIT |
| Admob | ✅ | ✅ | ✅ | ✅ | MIT |
| Deeplink | ✅ | ✅ | ✅ | ✅ | MIT |
| Share | ✅ | ✅ | ✅ | ✅ | MIT |
| In-App Review | ✅ | ✅ | ✅ | ✅ | MIT |
Developed by Cengiz
iOS part is based on: Godot iOS Plugin Template
Original repository: Godot Deeplink Plugin
See our guide if you would like to contribute to this project.

