-
Notifications
You must be signed in to change notification settings - Fork 54
Writing READMEs
Monia Favaro edited this page Jun 15, 2023
·
2 revisions
Please use this guide to build your READMEs on the course and beyond.
-
All work must include a README with the following elements:
-
Must have:
- Project title
- Project description
- Installation & usage
- Technologies
- Process
-
Should have:
- Screenshots/Images
- Wins & Challenges
-
Could have:
- Badges
- Contribution guide
- Code snippets
- Bugs
- Future features
-
Below is an example of what a README could look like.
A childrens game, now built in JavaScript to practise basic methods.
- Clone or download the repo.
- Open the terminal.
- Navigate to app.js.
- Call
fizzBuzz(30)
on the command line.
- JavaScript
- Started by writing some pseudo code to break down the logic.
- Began by writing a function and giving a parameter.
- Implemented a loop to make the function count.
for(let counter = 0; counter <= number; counter++){
console.log(counter)
}
- Added some conditional if/else statements.
- Used
console.log()
to get output. - Ran the function to test.
- Managed to implement a loop.
- Learned how to use modulus operator.
(counter % 3 === 0 && counter % 5 === 0)
- Had to reorder if/else statements to check for divisible by 3 & 5 first.
- There is no error handling so the code breaks if the arguement entered is not an integer.
- There is no limit on the argument number.
- HTML/CSS for a fun game.
- Deployed on Heroku.
For more information on our transformative coding education, visit us at https://www.lafosseacademy.com/