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gasil47/README.md

Hi there ๐Ÿ‘‹, I'm Harshid Gasil!

Welcome to my GitHub profile! As a passionate Unity developer, I'm excited to share my journey in game development and interactive experiences with you.


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๐ŸŽฎ About Me

  • ๐Ÿ”ญ Iโ€™m currently working on immersive Unity projects, especially in hyper-casual mobile games.
  • ๐ŸŒฑ Iโ€™m diving deeper into advanced Unity features, C# scripting, and game optimization techniques.
  • ๐Ÿ•น๏ธ My expertise lies in game mechanics, level design, and VR/AR development.
  • ๐Ÿ‘ฏ Iโ€™m looking to collaborate on game development projects, interactive simulations, or AR/VR experiences.
  • ๐Ÿ’ฌ Feel free to ask me about Unity, C#, or anything game-related!
  • ๐Ÿ“ซ How to reach me: [email protected]
  • ๐ŸŒŸ Fun fact: I started my game development journey inspired by Assassinโ€™s Creed: Black Flag!

๐Ÿ› ๏ธ Tools and Technologies

Unity C# Rider Blender Unreal Engine Git GitHub Visual Studio VS Code


๐Ÿ“‚ Featured Projects


๐Ÿ“ˆ GitHub Stats

Gasil47's GitHub stats

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๐Ÿค Let's Connect


Thanks for stopping by! ๐Ÿ˜Š

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  1. awesome-unity-open-source-on-github awesome-unity-open-source-on-github Public

    Forked from baba-s/awesome-unity-open-source-on-github

    A categorized collection of awesome Unity open source on GitHub (800+)

    1 1

  2. awesome-selfhosted awesome-selfhosted Public

    Forked from awesome-selfhosted/awesome-selfhosted

    A list of Free Software network services and web applications which can be hosted on your own servers

  3. game-programming-patterns-demo game-programming-patterns-demo Public

    Forked from Unity-Technologies/game-programming-patterns-demo

    A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

    C#

  4. unity-sceneRenamer unity-sceneRenamer Public

    Batch rename the scenes in the build settings!

    C#

  5. Remove missing MonoBehaviour script ... Remove missing MonoBehaviour script components in Unity 2019.1 including visiting prefafab assets.
    1
    using System.Collections.Generic;
    2
    using System.Linq;
    3
    using UnityEngine;
    4
    using UnityEditor;
    5
    public static class FindMissingScriptsRecursively