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Overview

This PR introduces comprehensive improvements to the GAME SDK, focusing on enhanced testing, documentation, and core component reliability.

Key Changes

1. Core SDK Enhancements

  • Enhanced agent implementation with improved state management
  • Updated custom types and worker configurations for better type safety
  • Improved worker implementation with better error handling
  • Added new utilities module for common SDK operations
  • Fixed API client to handle network errors and retries correctly

2. Test Suite Improvements

  • Added comprehensive test suite with 94% code coverage
  • Implemented network error handling tests with tenacity
  • Added tests for:
    • API client and error handling
    • Agent functionality
    • Worker operations
    • Custom types
    • Configuration
    • Weather worker example

3. Documentation and Examples

  • Added detailed API documentation:
    • Agent documentation
    • Worker documentation
    • Worker configuration guide
  • Created getting started guide
  • Added SDK overview
  • Included example implementations:
    • Weather agent example
    • Weather worker example

4. Dependencies

  • Added requirements.txt for better dependency management

Testing

  • All tests are passing with 94% code coverage
  • Improved test reliability with better error handling
  • Added test cases for edge cases and error conditions

Documentation

Added comprehensive documentation to help developers:

  • Understand SDK architecture
  • Implement custom agents and workers
  • Handle common use cases
  • Follow best practices

Breaking Changes

None. All changes are backward compatible.

Next Steps

  • Review and merge PR
  • Update SDK version
  • Release new documentation

Code Coverage Testing


---------- coverage: platform darwin, python 3.9.6-final-0 -----------
Name                                 Stmts   Miss  Cover
--------------------------------------------------------
src/game_sdk/game/__init__.py            0      0   100%
src/game_sdk/game/agent.py              63     63     0%
src/game_sdk/game/api.py                31     31     0%
src/game_sdk/game/api_client.py         41     41     0%
src/game_sdk/game/api_v2.py             41     41     0%
src/game_sdk/game/config.py             13     13     0%
src/game_sdk/game/custom_types.py       63      1    98%
src/game_sdk/game/exceptions.py         15     15     0%
src/game_sdk/game/utils.py              66     66     0%
src/game_sdk/game/worker.py             16      0   100%
src/game_sdk/game/worker_config.py       8      0   100%
--------------------------------------------------------
TOTAL                                  357    271    24%


================================================== 16 passed in 0.38s ===================================================
---------- coverage: platform darwin, python 3.9.6-final-0 -----------
Name                                 Stmts   Miss  Cover
--------------------------------------------------------
src/game_sdk/game/__init__.py            0      0   100%
src/game_sdk/game/agent.py              63      9    86%
src/game_sdk/game/api.py                31     31     0%
src/game_sdk/game/api_client.py         41     41     0%
src/game_sdk/game/api_v2.py             41     41     0%
src/game_sdk/game/config.py             13     13     0%
src/game_sdk/game/custom_types.py       63      1    98%
src/game_sdk/game/exceptions.py         15      3    80%
src/game_sdk/game/utils.py              66     54    18%
src/game_sdk/game/worker.py             16      0   100%
src/game_sdk/game/worker_config.py      10      0   100%
--------------------------------------------------------
TOTAL                                  359    193    46%

============================================= 29 passed, 1 warning in 0.58s =============================================

Updates

  • Added the id field to the WorkerConfig class with a default value that generates a UUID.
  • Fixed the ActionResponse initialization in test_agent_get_action test to properly serialize the response.
  • Fixed the _get_action method in the Agent class to properly unpack the response dictionary when creating an ActionResponse object.
  • The test coverage for the SDK main components is now:
worker.py: 100%
worker_config.py: 100%
custom_types.py: 98%
agent.py: 86%`
-- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html

---------- coverage: platform darwin, python 3.9.6-final-0 -----------
Name                                 Stmts   Miss  Cover
--------------------------------------------------------
src/game_sdk/game/__init__.py            0      0   100%
src/game_sdk/game/agent.py              63      9    86%
src/game_sdk/game/api.py                31      1    97%
src/game_sdk/game/api_client.py         41      0   100%
src/game_sdk/game/api_v2.py             41      0   100%
src/game_sdk/game/config.py             13      0   100%
src/game_sdk/game/custom_types.py       63      1    98%
src/game_sdk/game/exceptions.py         15      0   100%
src/game_sdk/game/utils.py              73     10    86%
src/game_sdk/game/worker.py             16      0   100%
src/game_sdk/game/worker_config.py      10      0   100%
--------------------------------------------------------
TOTAL                                  366     21    94%

============================================ 79 passed, 1 warning in 16.77s =============================================

Updates:

  • Added tenacity import to test_api_client.py to fix the network error handling tests.
  • Updated the create_workers function in utils.py to:
  • Use the correct worker configuration format for the API
  • Properly handle worker functions and descriptions
  • Use the correct endpoint (/v2/maps)
  • Enhanced the validate_response function in utils.py to:
  • Handle None responses
  • Check for empty dictionaries
  • Validate error status
  • Check for None data values

The code coverage has also improved from 92% to 94%, indicating better test coverage of our codebase. The remaining untested code is primarily in the agent module (86% coverage), which we can address in future updates if needed.

Core Changes:
- Add worker_config.py for better worker configuration management
- Update agent.py, config.py, and exceptions.py with improved documentation
- Add comprehensive docstrings to custom_types.py
- Enhance worker.py with better error handling

Testing:
- Add unit tests for custom types

Infrastructure:
- Update .gitignore for better Python project management
- Fix FunctionResultStatus enum string conversion
- Improve error handling and logging across components
1. Added tenacity import to test_api_client.py for network error handling
2. Updated create_workers function to use correct API format
3. Enhanced validate_response function with better error checks
4. Improved test coverage from 92% to 94%
1. Core SDK Updates:
   - Enhanced agent implementation
   - Updated custom types and worker configurations
   - Improved worker implementation

2. Test Coverage:
   - Added comprehensive test suite for all components
   - Including agent, API, config, and worker tests
   - Added weather worker example tests

3. Documentation and Examples:
   - Added API documentation
   - Added getting started guide
   - Added SDK overview
   - Added example weather agent and worker
   - Added requirements.txt
@celesteanglm celesteanglm added the enhancement New feature or request label Jan 28, 2025
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@MantisClone MantisClone left a comment

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Looks great! It really helped me to understand the GAME python SDK!

This was only a partial review, covering the documentation but not the SDK code changes.

Comment on lines +68 to +80
### State Management

Workers maintain state between function calls:

```python
def get_state(function_result, current_state):
"""Update worker state after function execution."""
if current_state is None:
return {'requests': 0}

current_state['requests'] += 1
return current_state
```

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This section about state management is unclear to me because the code snippet doesn't actually use get_state(). It also seems too contrived to be useful in a real worker.

  • Fix the code snippet to actually show usage of get_state().
  • Consider adding more detail to the code snippet so that it's less contrived.
  • Consider adding an explanation why someone would store the state between function calls.
  • Consider increasing the complexity of the weather example, below, to include state management.

Comment on lines +222 to +226
def test_weather_worker():
"""Test weather worker functionality."""
# Create worker
config = create_weather_worker_config(test_api_key)
worker = Worker(config)

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Consider putting the test setup into a fixture.

Suggested change
def test_weather_worker():
"""Test weather worker functionality."""
# Create worker
config = create_weather_worker_config(test_api_key)
worker = Worker(config)
@pytest.fixture
def worker():
# Create worker
config = create_weather_worker_config(test_api_key)
return Worker(config)
def test_weather_worker(worker):
"""Test weather worker functionality."""
...

Comment on lines +71 to +91
### State Management

The `get_state_fn` defines how the worker maintains state between function calls:

```python
def get_state(function_result, current_state):
"""Manage worker state.

Args:
function_result: Result of last function call
current_state: Current state dictionary

Returns:
Updated state dictionary
"""
if current_state is None:
return {'count': 0}

current_state['count'] += 1
return current_state
```

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Consider making the get_state_fn() use the function_result argument so the example is less contrived.

Comment on lines +45 to +54
```python
from game_sdk.game.agent import Agent
from game_sdk.game.worker_config import WorkerConfig

# Create and configure the agent
agent = create_weather_agent()

# Run tests
test_weather_agent(agent)
```

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This snippet neglects to show how to create an Agent and add a Worker. Consider adding more detail.

Comment on lines +94 to +110
### State Management

The worker maintains state between function calls:

```python
def get_state(function_result, current_state):
if current_state is None:
return {'requests': 0, 'successes': 0, 'failures': 0}

if function_result and function_result.get('status') == 'success':
current_state['successes'] += 1
elif function_result:
current_state['failures'] += 1

current_state['requests'] += 1
return current_state
```

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This state management example is better because it uses the function_result 👍

Comment on lines +90 to +91
'message': f"Current weather in {city}: {weather_data['condition']}, "
f"{weather_data['temp']}°F, {weather_data['humidity']} humidity",

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Please fix inconsistency. Weather data uses Celcius but the output message uses Fahrenheit.

agent_description="Reports weather and provides recommendations",
agent_goal="Help users prepare for weather conditions",
get_agent_state_fn=get_state,
workers=[worker_config]
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@MantisClone MantisClone Jan 28, 2025

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Oh nice. I didn't realize you can set the workers list at initialization instead of adding them later.

Comment on lines +222 to +225
# Test cities
test_cases = ["New York", "Miami", "Boston"]

for city in test_cases:

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Consider using @pytest.mark.parameterize to specify test cases.

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Actually, please disregard my previous comments about using pytest. Maybe it's better to not assume any given test framework.

Comment on lines +99 to +100
'message': f"Current weather in {city}: {weather_data['condition']}, "
f"{weather_data['temp']}°F, {weather_data['humidity']} humidity",

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Same consistency issue as the previous file - choose either Celcius or Fahrenheit.

'data': None
}

def get_worker_state(function_result: Optional[Dict], current_state: Optional[Dict]) -> Dict[str, Any]:

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I wonder if this should be named get_and_update_worker_state() to reflect that it doesn't just get the state, it also updates it.

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3 participants