Add "checkpoint" to support partial arena resets #291
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This PR adds a "CheckPoint" struct that can be used to save a position for a Bump that can be later reset to, allowing for partial resets of the allocator.
I have a use case where I build a collection from many complex structs that use a bump allocator, however these structs must pass a filter before being added to the collection, In cases where very few events make it through the filter I found that the bump allocator would grow to be massive due to leaked allocations from rejected structs.
After testing using a second bump allocator as scratch space that resolved the memory leak issue however caused a ~20% performance hit due to the extra memory copies, this PR solves the problem by taking a checkpoint before building the complex struct, then performing a partial reset if the struct is rejected.
Not sure if this kind of conditional logic is used elsewhere but figured I'd make a PR anyway in case it's useful, happy to update docs etc if needed.