Generated by the Very Good CLI 🤖
This project contains 2 flavors:
- development
- production
To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:
# Development
$ flutter run --flavor development --target lib/main_development.dart
# Production
$ flutter run --flavor production --target lib/main_production.dart*Quizapp works on iOS and Android.
To run all unit and widget tests use the following command:
$ flutter test --test-randomize-ordering-seed randomThis project relies on flutter_localizations and follows the official internationalization guide for Flutter.
- To add a new localizable string, open the
app_en.arbfile atlib/l10n/arb/app_en.arb.
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
- Then add a new key/value and description
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
},
"helloWorld": "Hello World",
"@helloWorld": {
"description": "Hello World Text"
}
}
- Use the new string
import 'package:quizapp/l10n/l10n.dart';
@override
Widget build(BuildContext context) {
final l10n = context.l10n;
return Text(l10n.helloWorld);
}Update the CFBundleLocalizations array in the Info.plist at ios/Runner/Info.plist to include the new locale.
...
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>es</string>
</array>
...- For each supported locale, add a new ARB file in
lib/l10n/arb.
├── l10n
│ ├── arb
│ │ ├── app_en.arb
│ │ └── app_es.arb
- Add the translated strings to each
.arbfile:
app_en.arb
{
"@@locale": "en",
"counterAppBarTitle": "Counter",
"@counterAppBarTitle": {
"description": "Text shown in the AppBar of the Counter Page"
}
}
app_es.arb
{
"@@locale": "es",
"counterAppBarTitle": "Contador",
"@counterAppBarTitle": {
"description": "Texto mostrado en la AppBar de la página del contador"
}
}